mccloud judgement calculator

everquest afk mercenary leveling guide

It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. Go left from the giant hole in the ground after zone in until you get to a pond. Same goes for a male Mercenary Liaison. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Also stay away from the center bottom left of the zone. Llux's guide to warrior swarming v3. Split or tank em, however your group is set up. The exp here is good. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Some are also scattered amongst the buildings, just use "Find" to locate them. It's the only level range I feel that you should be here to the exclusion of anywhere else. Check the sidebar of the subreddit for where to get them. That said, some of the zones have been made hot zones. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. They hit like Mack trucks but aren't very durable. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). It will pick up quite a bit around level 25, and you will get to 30 very very quickly. It's by far the fastest and is almost as easy as the Gribble missions. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. For example say you shrouded to level 10 Your mercenary will be free again. Clerics especially can race through here with their undead killing spells. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Below the bridge is a giant ice lake covered in spiders and slimes. Look at my map in comparison to your map to see the location. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. You will be murdering said spiders and slimes and other animals. If you aren't saving for something in particular, consider taking these. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. It's still pretty decent at the 80-82 range, though there are better places. When you suspend a merc you must wait 5 minutes to bring him back into the world. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. i.e. Get invisibility on a character who can rez or has a healer merc at least. If you haven't done the others, they are still accessible. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. This is the only stance a Rogue merc will attack on. These levels will come steadily and you will very likely never be overwhelmed. I will provide some quick ideas if that's not the direction you wanna go. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. Outside the city are critters which can be pretty easily just wander killed. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. You get access to mercenaries, which are hireable AI controlled party members. They are in the places where the guards used to be. EQNext (EverQuest Next or EQN) has been officially announced! I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. I will lay out a few spots to hit in this range. There is a fortress full of soldier type Alerans. They are essential to following this guide. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. Leveling up in Everquest 2 is very quick these days compared to before, but . With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. In comparison to their equivalent in Underfoot, the mobs are vastly easier. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Press J to jump to the feed. Talk to Marla Gaslow. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. You can actually come here about 60-61 and kill in the area around the zone in/out. Third, get yourself maps immediately. Pathing will get you killed. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. It's very simple and zone is your oyster beyond that. Get a PL, swarm lower level content, do some HAs. Watch out for the nameds. You also must be out of combat. I may try again with this guide. That is how GMs check. This disparity increases with levels. This is Tier 4 for Veil so things hit hard, but not that hard. So finding a camp could be tough depending on your chosen servers population and the hour of day. Find something else. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Your destination is the top right corner buildings, which contains a ton of animated hands. I will annotate directions to the zones. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. The experience and potential money are fantastic though. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. Make sure you break the room and kill the first wave of mobs slowly. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions That spot is, like, the ideal afk spot. The north camp is the three rooms near Muramite Proving Grounds. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. Be careful about how much you aggro as the prophet's do Complete Heal. Let the mercenary do all the work for you. At 56, head toward the bottom. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Only thing that sucks is most of the mobs do AoE damage. When you come back Re-summon him and he will be your level again. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. For a better experience, please enable JavaScript in your browser before proceeding. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. I prefer to stay out of the fields if at all possible. 1 of 2 Go to page. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. Direwind Cliffs is nothing but killing drops throughout most of it. I realize that I didn't add directions, just general sense of direction. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. The run to it is also very short. Everything is gnomes, constructs, slimes, minotaurs, and elementals. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something The undead lake is good for paladins and there are a couple of drolvargs mixed in. See the New Player FAQ for more detailed information. Dwarves are normally friendly, so ignore them as well. This access to at least 2 nameds that I am aware of. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. Q: Can I give my mercenary weapons and armor similar to a pet? EverQuest Cheats & Guides. Entire house is pretty much open at 26. A: Yes they do! Your toons are going to get attacked and hit. You will decimate all. Aggressive: If you or any group member is attacked, your merc will attack. Reactive: Your merc will react better depending on the situation. The center of the zone is all undead. Press question mark to learn the rest of the keyboard shortcuts. It isn't bad, but you start looking at 2-3 mobs per 1 percent. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. Start killing everything around the front of the zone. Welcome to our Everquest 2 Leveling Guide! Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. Fourth, never underestimate buffs. Thank you! These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. I don't know personally, just putting it here on their recommendation. Go. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. It'll give an Undead oriented hunting guide. The merc will cast a rez (When out of combat) to anyone in your group who is dead. When you zone in, the area you are in has mobs level 88-91ish. They complete heal and can do it 7 or 8 times in a row. This means that you'll have to pay the re-hire charge to get your merc back. I forget about that guy. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Not very fast, but not very hard either. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. A: Where it shows your vitals aka Health, Mana, Energy. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Stay near the zone lines until 85, then push out. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. At 53 start heading down into the middle of the zone. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. You must log in or register to reply here. The easiest armor sets to get will probably be the sets from Hardcore Heritage. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. When you rez your mercenary you will immediately be charged the Upkeep cost on him. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. The mobs have too many HP, hit too hard, and don't give up enough exp. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. Hitting Ctrl+R to walk is very good idea here. Plenty of zone to go around. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Pick one of the two camps and go nuts. I normally just move a group through various mobs, killing everything. your mercenary comes equipped with the armor and weapons he needs. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. You will begin seeing worgs, go south down the coastline and look for some elves and humans. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Click here for more information. A: Your merc will Dismiss himself. JavaScript is disabled. Don't accidently attack Lhranc if you see him. Murder the "of Fire" mobs from 65 to 68. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. It's called No Heroism Without Fear and begins at Investigator Drolmer. Best thing about this zone is the simplicity of getting to it. Grieg himself is often camped but if he is up be careful. A: No. The key is the respawn time for the zone. I do solo leveling all the time for the challenge of it. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. After Blightfire, I am assuming you start in Plane of Knowledge. With a group you can pull them pretty easily and have access to a HUGE number of mobs. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. Undead mobs for your paladins to slay and lots of Dark Elves to murder. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. So there is a level 75 vendor, 80, 85, 90 and so on. Buy the 950 Point Mount that provides levitation. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Your merc will balance his abilities in defending and attacking the enemies pulled to him. Any of the weapon and armor loot from nameds will sell for 300-400 plat. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. It looks pretty though. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Watch out for the clerics if you don't have a solid interrupt. Coming from The Mines, start killing gnolls until 12. The shades there are the highest level normal mobs in the zone. Start off killing drakes, snakes, and spiders. Everything has changed with the Seeds of Destruction expansion. Click it. Confidence is how many mobs you can pull above your level and the mercs without him running away. The respawn rate is also ludicrously high. Otherwise, kill puslings and bubonians. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. They respawn pretty quick and are higher level than most of the zone, so better exp longer. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). It was something I have wanted to do for a while but never had the time to do. Everything is all sparkly and golden. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. So I will continue making changes as I see what works best and for who. For an AFK camp, 100 AA a day isnt too bad. When you get a new mercenary, it starts at Level 1 with only a single ability. Passive: Your merc will not attack or heal anything. The first camp is in the large room in the bottom right side of the map. Rangers and rogues used to like to come Headshot/Assassinate grind here. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. But first about the zone. Kill them all. Don't know how popular that still is, but it's still not hard to get anything done. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. Try and kill at least one Captain of the Guard. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. They have low HP, but can hit hard with spells and melee. They don't hit excessively hard and are very good exp from 68-74. If you have a reliable interrupt though, pull like a madman and just prioritize those. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. He will very likely murder you if you do. Then it starts to slow down. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. Murder the Rallosians, crystal golems, and frogs. I like to use to portal room for quick evacuation. A: Mercs are actually rather cheap to maintain. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. He is a raid target. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. Best thing though are the nameds. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. This amounts to tens of thousands of AA's. The mobs here are level 67. All the gear that levels up with you from 75 to 105 makes life hugely easier. At 55-62 move to very center area of the zone and kill bigger shades and vampires. Mobs are spaced out and very glass cannony. South of the citadel are the drachnid tunnels. Any commentary is welcome. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. It's Hills of Shade all over again. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. Once inside, just follow your map and keep heading back until mobs start getting close to your level. Once you are 75, start murdering Giants. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. He will assist the main assist of the group, or you if its just you and him. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. The Foundation is one of them and might be worth heading to. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. That said, the HAs are the only thing that scale. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. Begin murdering worgs, turning the quest in every 20 worgs. I hope this just expands on his already awesome work. Leveling/Setup This guide covers zones up to Omens of War. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. Yeah that is no where near as good as it used to be. Posted on February 24, 2013 by Almost Gaming. There are three nameds you can kill here for a good variety of loot. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone.

How Many Hermaphrodites Are There In The World, Rouses Weekly Ad, Apartments That Accept Section 8 In Wayne County, Articles E

everquest afk mercenary leveling guide