Best Match. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. gij Videos - MyPornVid.co Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Slow but high reward anti-air that mainly sees use as combo filler. Launches opponent on hit if combo'd into. A projectile which usually travels slowly across the screen in a horizontal path above the ground. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. We'll take our She def needs buffs now. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Only occurs if the first hit successfully connected. The proportion of damage dealt when hitting Off The Ground (OTG). SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. For example, although May has the highest average win chance, she isn't number one in this chart. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). To challenge these normals, Ky pretty much has to commit to. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. It loses to throws, so try to only use it if the opponent isn't at point blank range. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . GGST - Sol Badguy Overview - Dustloop Wiki A flying knee which can be followed-up with a spin kick. Score - Sum of match-up values for this character. GGST - Ramlethal Valentine Matchups - Dustloop Wiki When a character's hurtbox is entirely beneath an opponent's attack. Being a former Leo player confirms my own beliefs about him. Sol steps forward and swings his sword. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Guilty Gear -Strive-. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top May's Guilty Gear Strive tier match ups. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. . During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. search. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. 12k matches is a lot, and 100 matches PER MU is not bad. Matchups. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Sol's command throw. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Luckily for you, Ram has an annoying combo and great ways to get in. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Worst Match. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Links into c.S on Counter Hit for a decently powerful conversion. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Key tool in frame traps, leading to some of Sol's highest damage. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Millia bottom 3. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Games Vote for Leo's tiers . Guilty Gear / YMMV - TV Tropes Win rate. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. He is playing guilty gear and the other characters are playing strive. That being said, f.S's pushback means that there are ranges where 5H will whiff. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Just be mindful that Chipp has. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. That means that a person that is willing to fight a certain match up does that knowingly. An input method to perform a special move in the air as fast as possible after you leave the ground. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. This section has strict standards that must be followed. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Low hitting disjoint used to help control neutral. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. The meaning of the symbols of / and /bet seen in a dream. Hard knockdown on ground hit or Counter Hit. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. Guilty Gear Strive llegar el 7 de marzo a Xbox, PC y Game Pass Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked Be ready to jump! Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. 6S can be kara canceled into any special move. Thanks to its lack of proration, it is easily Sol's strongest starter. His best poke is 5P/2P at 31/34 frames. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. This is a very momentum based matchup, first to break the wall usually wins. She's plus for days, but you can find an opening if you're patient. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Jack-O is a woman with green eyes and red hair. Counter Hit state during recovery until landing. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Search. Testament - 4.9. Sol grabs the opponent and headbutts them. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Matchup guides, advice, and analysis for Zato-1 in GGST. Sol stabs downward with his sword. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Builds 1000 Tension once all damage is dealt. by 25% before applying R.I.S.C. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube The active frames of an attack refers to the amount of time an attack can hit the opponent. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. A special type of blocking done by inputting a block immediately before blocking an attack. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. The character whose not only not bad but good, it's Sol Badguy! Hits twice. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Sol Badguy's Guilty Gear Strive tier match ups. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. This is actually not true. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios Best Match. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Edit:I forgot to mention. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Links into c.S on Counter Hit for a decently powerful conversion. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Baiken presents threatening abilities to counteract her own playstyle. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Sol: Guilty Gear -Strive- | DashFight This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Occurs after Startup. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. She does have, Ram on offense is usually business as usual. Sol grips the opponent with his fist, detonating it with flames. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Weird that I'd have them exactly reversed. Chipp. Useful for mashing without releasing the input for crouch blocking. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Be careful when throwing out this move in neutral, as its range is quite poor. How much R.I.S.C. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). This can be caused by crouching, certain moves, and being short. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. His immense damage output massively rewards hard reads. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. May's tier match-ups in Guilty Gear Strive - EventHubs Best Video Games of All Time - Page 70 - Metacritic He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Faust - 5.4. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers The two I found were Chipp against Pot and Pot against Doctor Who. Guilty Gear -Strive- Sol Vs Sol - YouTube GGST - Zato-1 Matchups - Dustloop Wiki Sol matchup chart. Leo's Guilty Gear Strive tier match ups. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. I mean there's that but he also has some pretty polarising matchups too? Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. 32. Includes first active frame. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Faust - 5.9. Can gatling from 5K, 2K, or c.S for a mix-up. Ground bounces on hit, hard knockdown upon landing. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Be sure to check the stickied FAQ before posting. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. . ), but it's probably time to finally make an exception here. Hes the best overall balanced character in this game vs the rest of the cast. Potemkin - 5.8. Giovanna has red hair and a tanned skin complexion. . Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Credit: Arc System Works. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors.
Leatherby's Allergen Menu,
San Antonio Spurs Coaching Staff 2021,
Microlocs Started With Twists,
Biscuit Beignets In The Air Fryer,
Taylor Made Johnstown Ny Jobs,
Articles G