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skyrim mod serana dialogue addon

- Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. She will say yes or no depending on whether she's good with it or not. - Serana will break up with you if she finds out you are already married. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. junctions that weren't previously there. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. Pretty Huge Update! Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. This has now been fixed. - Removed "LocTypeDwelling" from the outfit changing script. Fully voiced from parts of her existing dialogue. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. - Fixed some backend problems with the SDA Injured Dialogue. - One of the radiant greets had a mismatching audio file. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Re-added some cut content back to the Trust conversation. - Serana now comments on radiant intercourse after it happens. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. This change was done to make sure everything was better paced. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). Bethesda meant only the player to attend the party, no one else. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. The Romance Update is here! - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. - Serana no longer drinks a blood potion (visibly) if she is not following the player. This DOES NOT do anything like dismiss her. Why? When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). Dark Brotherhood faction awareness and quest commentary. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. dialogue this mod has, so that it's less spammy. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. Serana won't be that close to you after you've just made love once. - College of Winterhold general location awareness and commentary. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - Radiant commentary on Ancient Technology quest. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. SDA will continue to work perfectly with your favorite Serana overhaul of choice. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Added dialogue to disable Serana's vanilla raise zombie spells. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. One of the largest content updates thus far! Serana Dialogue Add-On at Skyrim Nexus - Mods and Community Even vampires need some shut-eye every now and then. - Completely redid revoice implementation. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. Serana radiant interactions with many new NPCs. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. (It's easier to manage compared to four separate mod pages). - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. - Reduced distance of Serana to Player package (used in several NPC banter scenes). - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. - The "strange sensation" message shouldn't appear twice now. I'm sure some of you have noticed the updated SDA file available on bethnet. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. Good news; it exists. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Cure Dialogue Rewrite + Expansion. I felt in vanilla, that conversation was cut short. Go back to Solstheim. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. Will perhaps get to Volkihar Clan commentary later. Over 160+ new lines! If Serana isn't close to you yet, you won't hear any MQ commentary at all. Looking for help with serana dialogue addon mod - General Skyrim Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. - Reduced randomness of gift-giving item pool. dialogue. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! LL version still to come. For now it's just about her dad but more topics to come for the next release. Big Update! - While drinking (if in third person) the player will now also play the appropriate drinking animations. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Removed temporary sound processing left from the CK. Install hundreds of mods with the click of a button. - More subtitle fixes, courtesy of GuerillaTech. 'Skyrim': Give Your Vampire Companion Serana 1,000 New - Forbes - House of Horrors commentary || Same as the above "Silver Hand" advice. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. - Initial patch release. - Serana can now wear whatever you want her to wear! With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Due to limited voice lines though, (even spliced) I can only do so much. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - Added commentary on dragons returning. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! Ah, e pu anche (udite, udite!) - A Serana gift-giving feature, which different responses for her depending on the type of gift. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. Hey guys, Author of the Serana Dialogue Add-On mod here. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Over 127 lines with extensive awareness on each quest. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - More post-quest dialogue after defeating Harkon. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. (See the article here for all the names). You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Gone are the days of Serana using stuff you don't want her to use! Some issues prevented it from occurring in a radiant manner. The base dialogue commentary quests should all be started in time. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). You must first get permission from me before you can modify, use, or alter my files for public use. It should now be correct. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - More radiant dialogue, occurring at either sunrise or sunset. - Added another ending conversation with Serana after defeating Harkon. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - March of the Dead. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Alduin bug was fixed previously but delayed. This has been fixed. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. (Feature based on code by Followers as Companions by Ishara Meradin). About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition - Fixed Serana saying "Lani" for the "Jon" Name. - Created an optional patch for the Lustmord Armor mod. Did it for sure this time. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This author has not provided any additional notes regarding file permissions. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Serana can now store items in a dedicated storage inventory without using or equipping them. Rewrites and revoices of earlier SDA content. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. This should add more padding and depth to what already was a pretty natural and organic romance.

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skyrim mod serana dialogue addon